Video Games, Foreign Languages and Teaching in the Time of COVID-19 – Griseldaonline

COVID-19, COVID-19 Educator's response, Game-Based Learning, Gamification, Intensive Italian for Gamers @SLU, Non-serious gaming, Online COVID-19 Response, Online Education, Teaching in the Time of COVID-19, VGBL in F/L2 Publications, Video Game Localization, Video Game-Based Language Learning, Video Game-Based Learning, Video Games in Foreign Language Teaching & Learning

I published the article “Videogiochi, lingue straniere e didattica ai tempi del COVID-19 (Video Games, Foreign Languages and Teaching in the Time of COVID-19” in Griseldaonline, the Journal of Experimental Literature Review dedicated to didactic training and computer models applied to the Human Sciences of the University of Bologna. The article, in Italian, is available at:

The article, written on April 7, was published yesterday, April 10. I feel honored that I could contribute to the cluster of articles written by Italian and American professors on responses to, and strategies and responses to, the current COVID-19 crisis.

#Griseldaonline #Unibo #VGBL #GBL #IntensiveItalianForGamersSLU #COVID-19 #EducatorsResponseToCOVID-19


Ludic Language Pedagogy Journal


Very excited to serve as a reviewer for Ludic Language Pedagogy Journal! Thank you co-editors Jonathan deHaan and James York for inviting me.

Simone Bregni

I love my pixel-art avatar that James made. It is a PETSCII version of a portrait photo. It is made with Retrocam first

Looking forward to contributing and reviewing!

◣ First article by Jonathan deHaan:
#literacy | #multiliteracies | #participation

◣ First “walkthrough” by James York:
#boardagmes | #TBLT | #mediation

#LLPJournal #GBLTeaching #gamebased #GBL #english #efl #esl # #languages