My three chapters in Learning, Education & Games vol. 3

Assassin's Creed Discovery Tour, Assassin's Creed Odyssey, Discovery Tour, Game-Based Learning, Gamification, Intensive Italian for Gamers @SLU, Learning, Education and Games, LEG 3, Non-serious gaming, PlayStation, Sony, Switch, VGBL in F/L2 Publications, Video Game Localization, Video Game-Based Language Learning, Video Game-Based Learning, Video Games in Foreign Language Teaching & Learning, Xbox

My three short chapters for LEG BOOK 3 were published on November 20, 2019!

The volume “Learning Education & Games – Vol. 3 – 100 Games to Use in the Classroom & Beyond”,  a guide for educators, parents, researchers, designers, written by members of the @IGDA, @LearningEdGames, SIG, #edgames #igda, @etcpress, @IGDANYC, #teachers, #educators is available in print version and as a free download at http://press.etc.cmu.edu/index.php/product/learning-education-games-volume-3/.

I wrote on The Invisible Hours and Rise of the Tomb Raider and a co-authored a chapter on the Assassin’s Creed series.

 

Ludic Language Pedagogy Journal

Uncategorized

Very excited to serve as a reviewer for Ludic Language Pedagogy Journal! Thank you co-editors Jonathan deHaan and James York for inviting me.

Simone Bregni

I love my pixel-art avatar that James made. It is a PETSCII version of a portrait photo. It is made with Retrocam first https://8bitartwork.co.uk/

Looking forward to contributing and reviewing!

◣ First article by Jonathan deHaan: http://bit.ly/2KfbVYX
#literacy | #multiliteracies | #participation

◣ First “walkthrough” by James York: http://bit.ly/32qf9Pr
#boardagmes | #TBLT | #mediation

#LLPJournal #GBLTeaching #gamebased #GBL #english #efl #esl # #languages