Simone Bregni, Ph.D.

Identify, Acquire, Create (IAC): Video Game-Based Foreign Language Learning

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Foreign Language Acquisition

My Video Game-Based Learning Publications [Updated 09/09/2019]

Publications on Video Game-Based Learning

Available for Presentations and/or Practical Workshops on Video Game-Based Learning – Fall 2019 Availability (Updated 09/09/19)

Intensive Italian for Gamers in the SLU Learning Studio

Media Coverage of my Scholarship and Teaching Practices on Video Game-Based Learning (VGBL) [updated 09/09/2019]

Research and Teaching Practices
Dr. Bregni presenting at the E-Learning Conference at the University of Klagenfurt, Austria, June 6, 2018

Workshops and Presentations On Video Game-Based Learning [Updated 09/09/2019]

Presentations and Workshops on Video Game-Based Foreign Language Learning, Video Game-Based Foreign Language Learning, Research and Teaching Practices
Dr. Bregni at Spring Hill College in Bologna, March 8, 2018

Development and Teaching of an “Intensive Foreign Language for Gamers” Course

Video Game-Based Foreign Language Learning, Research and Teaching Practices

Video Game-Based Learning (VGBL) in Foreign/Second Language & Culture Acquisition

Presentations and Workshops on Video Game-Based Foreign Language Learning, Research and Teaching Practices
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  • Contact Dr. Bregni
  • Blog
  • Portfolio
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