Today I delivered a two-hour distance-learning workshop on video game-based foreign language learning (with a focus on ESL) for the German-American Center, Deutsch-Amerikanisches Zentrum / James-F.-Byrnes-Institut in Stuttgart, Germany to an audience of approximately 60 ESL teachers from the St. Louis Sister Cities of Stuttgart, Germany, and Samara, Russia. The workshop, part of the celebrations for the 60th anniversary of the St. Louis/Stuttgart Sister Cities Program, was supposed to take place in Stuttgart. Due to the COVID-19 pandemic, the interactive, multimedia-based workshop was conducted in real time online, including a Q&A session. I would like to thank DAZ and the Sister Cities Program for this opportunity to share my VGBL scholarship and teaching practices as a professor at Saint Louis University, Department of Languages, Literatures, & Cultures, SLU Italian Studies Program.
Teacher Training: (E-)Life is (not) Strange – DIGITAL
Very excited to serve as a reviewer for Ludic Language Pedagogy Journal! Thank you co-editors Jonathan deHaan and James York for inviting me.
I love my pixel-art avatar that James made. It is a PETSCII version of a portrait photo. It is made with Retrocam first https://8bitartwork.co.uk/
Looking forward to contributing and reviewing!
◣ First article by Jonathan deHaan: http://bit.ly/2KfbVYX
#literacy | #multiliteracies | #participation
◣ First “walkthrough” by James York: http://bit.ly/32qf9Pr
#boardagmes | #TBLT | #mediation
#LLPJournal #GBLTeaching #gamebased #GBL #english #efl #esl # #languages
The Discovery Tour Mode released today for Assassin’s Creed Odyssey is a fantastic addition to an already excellent game. I am very excited about its release, particularly because I am currently developing a video game-based learning / digital media learning “Intro to the Classical Humanities” course with my colleague in the Classics program, Dr. Joan Hart-Hasler.
I studied Classics for most of my life (12 years of Latin coursework, 10 years of Greek). I fell in love with the Greco-Roman civilization by the time I was 14. I was very impressed with the re-construction of Hellenistic Alexandria in Assassin’s Creed Origins, its history, monuments, everyday life and even the use of Koine Greek by non-playable characters (NPC). The lexicon and pronunciation of the ancient common language of the Greek empire has been carefully, effectively and convincingly re-constructed. Now, I cannot wait to explore their tour of Classical Greece and re-construction of the language, life and culture, and explore its pedagogical uses in our college course. “Intro to the Classical Humanities’ will be taught in English, as a large first-year experience course. Besides video game-based learning, I plan to include graphic novels and other digital media. I hope to present it to the undergraduate course committee sometime this fall, and teach it next spring.
What is most exciting about the inclusion of the Discovery Tour, in my opinion, is that it makes digital game-based learning/quest-based learning accessible to high-school and, in some cases, even middle school students. In fact, it is a “pacific” mode, devoid of violence.
Kudos Ubisoft & merci Maxime Durand & team!
Image: Koine Greek – Source: Hector Abuid on Flickr [https://www.flickr.com/photos/21536074@N00/2560077543]