My three chapters in Learning, Education & Games vol. 3

Assassin's Creed Discovery Tour, Assassin's Creed Odyssey, Discovery Tour, Game-Based Learning, Gamification, Intensive Italian for Gamers @SLU, Learning, Education and Games, LEG 3, Non-serious gaming, PlayStation, Sony, Switch, VGBL in F/L2 Publications, Video Game Localization, Video Game-Based Language Learning, Video Game-Based Learning, Video Games in Foreign Language Teaching & Learning, Xbox

My three short chapters for LEG BOOK 3 were published on November 20, 2019!

The volume “Learning Education & Games – Vol. 3 – 100 Games to Use in the Classroom & Beyond”,  a guide for educators, parents, researchers, designers, written by members of the @IGDA, @LearningEdGames, SIG, #edgames #igda, @etcpress, @IGDANYC, #teachers, #educators is available in print version and as a free download at http://press.etc.cmu.edu/index.php/product/learning-education-games-volume-3/.

I wrote on The Invisible Hours and Rise of the Tomb Raider and a co-authored a chapter on the Assassin’s Creed series.

 

Intensive Italian for Gamers at SLU – Spring 2020

Intensive Italian for Gamers @SLU, Video Game-Based Language Learning, Video Game-Based Learning, Video Games in Foreign Language Teaching & Learning

Award-Winning ITAL 1200 – Intensive Italian for Gamers will be offered at Saint Louis University in spring 2020!

Limited space available! Register TODAY!

ITAL 1200-01 MWF 02:10 pm – 03:00 pm
ITAL 1200-360 W 03:10 pm – 04:00 pm

https://www.slu.edu/news/2018/april/learning-italian-through-gaming.php?fbclid=IwAR22wfKiO8Vr2MEYU6BajIts1yZ8aVR8yfmkSYy6FBnVYxd3IgzzEHlIkQk

 
Saint Louis UniversityDepartment of Languages, Literatures, & CulturesSLU Italian Studies ProgramITAL 1200 – Intensive Italian for Gamers – SLU