Link:
Ecco le slide che non sono state visibili:












Le altre slide sono visibili nel video.
Link:
Ecco le slide che non sono state visibili:
Le altre slide sono visibili nel video.
I published the article “Videogiochi, lingue straniere e didattica ai tempi del COVID-19 (Video Games, Foreign Languages and Teaching in the Time of COVID-19” in Griseldaonline, the Journal of Experimental Literature Review dedicated to didactic training and computer models applied to the Human Sciences of the University of Bologna. The article, in Italian, is available at:
The article, written on April 7, was published yesterday, April 10. I feel honored that I could contribute to the cluster of articles written by Italian and American professors on responses to, and strategies and responses to, the current COVID-19 crisis.
#Griseldaonline #Unibo #VGBL #GBL #IntensiveItalianForGamersSLU #COVID-19 #EducatorsResponseToCOVID-19
My three short chapters for LEG BOOK 3 were published on November 20, 2019!
The volume “Learning Education & Games – Vol. 3 – 100 Games to Use in the Classroom & Beyond”, a guide for educators, parents, researchers, designers, written by members of the @IGDA, @LearningEdGames, SIG, #edgames #igda, @etcpress, @IGDANYC, #teachers, #educators is available in print version and as a free download at http://press.etc.cmu.edu/index.php/product/learning-education-games-volume-3/.
I wrote on The Invisible Hours and Rise of the Tomb Raider and a co-authored a chapter on the Assassin’s Creed series.
Award-Winning ITAL 1200 – Intensive Italian for Gamers will be offered at Saint Louis University in spring 2020!
Limited space available! Register TODAY!
ITAL 1200-01 MWF 02:10 pm – 03:00 pm
ITAL 1200-360 W 03:10 pm – 04:00 pm
Saint Louis University, Department of Languages, Literatures, & Cultures, SLU Italian Studies Program, ITAL 1200 – Intensive Italian for Gamers – SLU