La mia conferenza su videogiochi e apprendimento linguistico e culturale per il Festival della cultura videoludica Game Ground di Bolzano – 21 ottobre 2021 / My conference on video games and foreign language & culture acquisition at Game Ground in Bolzano, Italy, October 21, 2021

Assassin's Creed, Assassin's Creed Discovery Tour, Assassin's Creed Odyssey, Game-Based Learning, Gamification, Intensive Italian for Gamers @SLU, Intro to the Classical Humanities, Learning, Education and Games, Microsoft, Non-serious gaming, Online Education, PlayStation, Sony, Switch, Video Game Localization, Video Game-Based Language Learning, Video Game-Based Learning, Video Games in Foreign Language Teaching & Learning, Xbox



Link:

https://fb.watch/8NU43cMC11/

Ecco le slide che non sono state visibili:


Le altre slide sono visibili nel video.

Video Games, Foreign Languages and Teaching in the Time of COVID-19 – Griseldaonline

COVID-19, COVID-19 Educator's response, Game-Based Learning, Gamification, Intensive Italian for Gamers @SLU, Non-serious gaming, Online COVID-19 Response, Online Education, Teaching in the Time of COVID-19, VGBL in F/L2 Publications, Video Game Localization, Video Game-Based Language Learning, Video Game-Based Learning, Video Games in Foreign Language Teaching & Learning

I published the article “Videogiochi, lingue straniere e didattica ai tempi del COVID-19 (Video Games, Foreign Languages and Teaching in the Time of COVID-19” in Griseldaonline, the Journal of Experimental Literature Review dedicated to didactic training and computer models applied to the Human Sciences of the University of Bologna. The article, in Italian, is available at:

https://site.unibo.it/griseldaonline/it/diario-quarantena/simone-bregni-videogiochi-lingue-straniere-didattica-tempi-covid-19

The article, written on April 7, was published yesterday, April 10. I feel honored that I could contribute to the cluster of articles written by Italian and American professors on responses to, and strategies and responses to, the current COVID-19 crisis.

#Griseldaonline #Unibo #VGBL #GBL #IntensiveItalianForGamersSLU #COVID-19 #EducatorsResponseToCOVID-19

 

My three chapters in Learning, Education & Games vol. 3

Assassin's Creed Discovery Tour, Assassin's Creed Odyssey, Discovery Tour, Game-Based Learning, Gamification, Intensive Italian for Gamers @SLU, Learning, Education and Games, LEG 3, Non-serious gaming, PlayStation, Sony, Switch, VGBL in F/L2 Publications, Video Game Localization, Video Game-Based Language Learning, Video Game-Based Learning, Video Games in Foreign Language Teaching & Learning, Xbox

My three short chapters for LEG BOOK 3 were published on November 20, 2019!

The volume “Learning Education & Games – Vol. 3 – 100 Games to Use in the Classroom & Beyond”,  a guide for educators, parents, researchers, designers, written by members of the @IGDA, @LearningEdGames, SIG, #edgames #igda, @etcpress, @IGDANYC, #teachers, #educators is available in print version and as a free download at http://press.etc.cmu.edu/index.php/product/learning-education-games-volume-3/.

I wrote on The Invisible Hours and Rise of the Tomb Raider and a co-authored a chapter on the Assassin’s Creed series.

 

Intensive Italian for Gamers at SLU – Spring 2020

Intensive Italian for Gamers @SLU, Video Game-Based Language Learning, Video Game-Based Learning, Video Games in Foreign Language Teaching & Learning

Award-Winning ITAL 1200 – Intensive Italian for Gamers will be offered at Saint Louis University in spring 2020!

Limited space available! Register TODAY!

ITAL 1200-01 MWF 02:10 pm – 03:00 pm
ITAL 1200-360 W 03:10 pm – 04:00 pm

https://www.slu.edu/news/2018/april/learning-italian-through-gaming.php?fbclid=IwAR22wfKiO8Vr2MEYU6BajIts1yZ8aVR8yfmkSYy6FBnVYxd3IgzzEHlIkQk

 
Saint Louis UniversityDepartment of Languages, Literatures, & CulturesSLU Italian Studies ProgramITAL 1200 – Intensive Italian for Gamers – SLU