La mia conferenza su videogiochi e apprendimento linguistico e culturale per il Festival della cultura videoludica Game Ground di Bolzano – 21 ottobre 2021 / My conference on video games and foreign language & culture acquisition at Game Ground in Bolzano, Italy, October 21, 2021

Assassin's Creed, Assassin's Creed Discovery Tour, Assassin's Creed Odyssey, Game-Based Learning, Gamification, Intensive Italian for Gamers @SLU, Intro to the Classical Humanities, Learning, Education and Games, Microsoft, Non-serious gaming, Online Education, PlayStation, Sony, Switch, Video Game Localization, Video Game-Based Language Learning, Video Game-Based Learning, Video Games in Foreign Language Teaching & Learning, Xbox



Link:

https://fb.watch/8NU43cMC11/

Ecco le slide che non sono state visibili:


Le altre slide sono visibili nel video.

My three chapters in Learning, Education & Games vol. 3

Assassin's Creed Discovery Tour, Assassin's Creed Odyssey, Discovery Tour, Game-Based Learning, Gamification, Intensive Italian for Gamers @SLU, Learning, Education and Games, LEG 3, Non-serious gaming, PlayStation, Sony, Switch, VGBL in F/L2 Publications, Video Game Localization, Video Game-Based Language Learning, Video Game-Based Learning, Video Games in Foreign Language Teaching & Learning, Xbox

My three short chapters for LEG BOOK 3 were published on November 20, 2019!

The volume “Learning Education & Games – Vol. 3 – 100 Games to Use in the Classroom & Beyond”,  a guide for educators, parents, researchers, designers, written by members of the @IGDA, @LearningEdGames, SIG, #edgames #igda, @etcpress, @IGDANYC, #teachers, #educators is available in print version and as a free download at http://press.etc.cmu.edu/index.php/product/learning-education-games-volume-3/.

I wrote on The Invisible Hours and Rise of the Tomb Raider and a co-authored a chapter on the Assassin’s Creed series.

 

Presentation on Gamification & Video Game-Based Learning in the High School Classroom at the SLU 1818 Foreign Language Professional Training Day, & SLU Esports.

Assassin's Creed Discovery Tour, Assassin's Creed Odyssey, Discovery Tour, Esports, Game-Based Learning, Gamification, Intro to the Classical Humanities, Learning, Education and Games, Microsoft, Nintendo, Non-serious gaming, PlayLink, PlayStation, Sony, Switch, Video Game Localization, Video Game-Based Language Learning, Video Game-Based Learning, Video Games in Foreign Language Teaching & Learning, Xbox

Today I spoke on gamification and video game-based learning at the Saint Louis University 1818 Foreign Language Professional Training Day, organized by the Department of Languages, Literatures, & Cultures.

Glad to have met such a dynamic group of dedicated high-school foreign language teachers! Their students in Italian, French, Spanish, Russian, Classics and Chinese receive SLU credits. My presentation, “Video game-based learning in the high-school classroom?” was very well received.

On a related note, today I was asked and accepted to serve on the SLU Esports Advisory Committee. Looking forward to spearheading the educational value of Esports at my institution.

Developing a VGBL-based “Intro to the Classical Humanities” course & Assassin’s Creed Odyssey’s Discovery Tour Mode.

Assassin's Creed Discovery Tour, Assassin's Creed Odyssey, Discovery Tour, Game-Based Learning, Intro to the Classical Humanities, Microsoft, Non-serious gaming, PlayStation, Sony, Uncategorized, Video Game-Based Language Learning, Video Game-Based Learning, Video Games in Foreign Language Teaching & Learning, Xbox

The Discovery Tour Mode released today for Assassin’s Creed Odyssey is a fantastic addition to an already excellent game. I am very excited about its release, particularly because I am currently developing a video game-based learning / digital media learning “Intro to the Classical Humanities” course with my colleague in the Classics program, Dr. Joan Hart-Hasler.

I studied Classics for most of my life (12 years of Latin coursework, 10 years of Greek). I fell in love with the Greco-Roman civilization by the time I was 14. I was very impressed with the re-construction of Hellenistic Alexandria in Assassin’s Creed Origins, its history, monuments, everyday life and even the use of Koine Greek by non-playable characters (NPC). The lexicon and pronunciation of the ancient common language of the Greek empire has been carefully, effectively and convincingly re-constructed. Now, I cannot wait to explore their tour of Classical Greece and re-construction of the language, life and culture, and explore its pedagogical uses in our college course. “Intro to the Classical Humanities’ will be taught in English, as a large first-year experience course. Besides video game-based learning, I plan to include graphic novels and other digital media. I hope to present it to the undergraduate course committee sometime this fall, and teach it next spring.

What is most exciting about the inclusion of the Discovery Tour, in my opinion, is that it makes digital game-based learning/quest-based learning accessible to high-school and, in some cases, even middle school students. In fact, it is a “pacific” mode, devoid of violence.

Kudos Ubisoft & merci Maxime Durand & team!


https://www.polygon.com/reviews/2019/9/10/20859403/assassins-creed-odysseys-discovery-tour-review-ancient-greece-education-game?fbclid=IwAR0TzGG9swN57N23Dqac9XO8qcm7CKONiRZ8gkFhhOQXozq4x1D5bgi-ytg

Image: Koine Greek – Source: Hector Abuid on Flickr [https://www.flickr.com/photos/21536074@N00/2560077543]