Gamification and (Video) Game-Based Learning in the Second/Foreign Language Classroom – Roundtable Session at the AAIS 2019 Conference – Wake Forest University, Winston-Salem, NC

AAIS 2019, Game-Based Learning, Microsoft, Nintendo, Non-serious gaming, PlayStation, Sony, Switch, Video Game Localization, Video Game-Based Language Learning, Video Game-Based Learning, Video Games in Foreign Language Teaching & Learning, Xbox

On Friday, March 15, 2019, I presented in the roundtable session “Gamification and (Video) Game-Based Learning in the Second/Foreign Language Classroom” at the American Association of Italian Studies Conference at Wake Forest University in Winston-Salem, NC with fellow Italianists Prof. Camilla Zamboni, Wesleyan University and Dr. Brandon Essary, Elon University. Prof. Zamboni talked about analog “AAA” games, board games and RPG’s, while Dr. Essary and I shared our developments on using “AAA” video game titles.
The session was very well attended and we received very positive feedback.

[Photo: Dr. Bregni (center) with co-panelists Prof. Camilla Zamboni, Wesleyan University, and Dr. Brandon Essary, Elon University]